Background and Information
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I started this campaign back in 1990 or so, and played it with
my two housemates for maybe 18 months until they graduated from
college. I'd introduced AD&D to one of my roomates and reintroduced
it to the other after we'd played the whole Pool
of Radiance saga on our PCs and convinced them that playing
the AD&D RPG was hundreds of times better than playing the PC
version.
Background
One of my housemates had played AD&D when he was younger, but
he'd done the dungeon-crawl thing, with characters simply ploughing
through whatever modules the DM had available (like we all did when
we started). The campaign itself being nothing more than a series
of modules and the characters definded by nothing more than the
"size of their plusses".
I wanted to get a little more into the background story and flesh
out the characters a bit more.
Introduction
I wanted the game to be a bit less class and alignment restrictive
since I've always felt that the whole concept of "alignment"
was rather simplistic. Plus the concept of speaking "Neutral
Good" or "Chaotic Evil" was dumb. I had the players
create basic AD&D characters but I threw in some house rule
changes, namely, characters could be any race and class, or they
could be multiclassed allowing for wierd class combinations (i.e.
no paladin/thieves or druid/assassins) nor would there be any level
restrictions for demi-human races.
What we ended up with was a Human Figher/Assassin named Blackwolf
and a half-Sylvan elf Ranger/Magic user named Kharash.
The Setting
The setting for the campaign was set in the Great Kingdom in the
World of Greyhawk in the Adri Forest near Rauxes. I'm trying to
recount the setting from memory and it's been ten years so forgive
me if the information is a bit spotty.
The Great Kingdom at the time was ruled by the Invincible Overlord
(using the resource books of the same name by Judge's Guild). The
Kingdom has fallen into bad times, with roads and bridges falling
into disrepair and fell beasts encroaching into the edges of the
terretories.
Both characters were to start in the town of Charn, a sleepy mining
town on the edge of the Adri Forest, located directly between Erianhrel
and Dustbridge.
The mine (I believe it might have been a coal mine, but I can't
remember for sure) had all but run dry, and most of the inhabitants
had left town for better futures.
Blackwolf started the game at 17 years of age, being an orphaned
urchin living by his wits and by his blade. He preyed off solitary
travellers near the edge of the forest.
His friend and sometimes partner, Kharash often visited the town
of Charn from his own people the Sylvan Elves of the Adri Forest.
Kharash was also a youth by Elvish standards being a mere 30 or
so. Kharash's folk were leaving the forest in face of all the evil
that was entering the Great Kingdom, but Kharash elected to stay
behind with Blackwolf, who had nowhere else to go.
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